Ok. Fixing the inverted BFC was simple enough. But when I try to clean up the lines on the sides of the helmet it keeps screwing up the coordinates. I'm good enough at math to calculate 2D coordinate systems, but 3D is a little beyond me. Is there a good program to use for calculating 3D intersections and coordinate systems? Also is there a program for splitting quads into triangles? If not I can calculate the triangles and put them in by hand in place of the quad, but that still leaves me an issue when I clean up the lines the edges not matching up anymore. Any advice would be greatly appreciated. Thanks.
Phil
Phil