(2019-11-04, 20:32)Johann Eisner Wrote: Hi
[color=unset]Yes that's the problem with the real world and the digital world.
There are no kine tolerances in our digital world.
I would keep my fingers off scaling a bar.
Since scaling affects the same part over and over again, unless you add the scaled bar as a custom part.
Personally, I move the bars a little bit, so it looks like it fits exactly.[/color]
I'm of two minds about whether or not this a good idea, but N. W. Perry isn't proposing to do either of the things you say. The proposal is to modify the matrix used in the type 1 line that specifies the bar to make it so the bar is slightly longer (or shorter) than reality. That doesn't affect any other instances of the same part, nor does it introduce a scaled custom part. LDView will actually produce a warning (Part transformed non-uniformly) if the scaling is more than a very small amount. But this might actually be a good solution to the problem of digital LEGO models not having the play that real life models have.