LDView Image save based on real life size?


RE: LDView Image save based on real life size?
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(2019-11-01, 0:43)Cam\s Bricks Wrote: So if I work it out on a 2x2 Brick then I just expand the save width and height to fit whatever larger models I have? 

That is correct. By setting the distance on the command line, it ensures that a given real world size in any model will take up the same number of pixels. AutoCrop=1 crops out all the blank areas around whatever you render. If you want the image to be a specific size, you can change the 1 to a 0, and it will then output an image that is the exact dimensions you specify via SaveWidth and SaveHeight.
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RE: LDView Image save based on real life size? - by Travis Cobbs - 2019-11-01, 1:05

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