I give up trying to make OrbitControls bend the knee. Instead I am moving the whole world to ensure that a camera looking at (0,0,0) looks on the middle of the model. Also. Default zoom is closer now.
Latest push to master branch on github has these changes all in js/Scene.js, so only this file has to be updated.
Latest push to master branch on github has these changes all in js/Scene.js, so only this file has to be updated.