New OMR WebGL Render Engine


RE: New OMR WebGL Render Engine
#19
I give up trying to make OrbitControls bend the knee. Instead I am moving the whole world to ensure that a camera looking at (0,0,0) looks on the middle of the model. Also. Default zoom is closer now.

Latest push to master branch on github has these changes all in js/Scene.js, so only this file has to be updated.
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RE: New OMR WebGL Render Engine - by Lasse Deleuran - 2019-10-18, 14:12

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