This took a couple of weeks more than expected, but I have finally finished first version of stud rendering without geometry. The studs shown here are made using auto-generated textures. The number of vertices required for generating studs with logos has been roughly halved, so the rendering performance (FPS and geometry constructions) is not degraded - it just takes a little longer to generate the textures.
To enable this for OMR, simply set:
ldrOptions.studs = 2;
Now on to the new shader for transparent materials. I have studied volumetric rendering and ray casting for this, but I am no where near a solution. I will keep you updated.
Also. The LEGO logos can be made prettier. Right now the transitions between lines are a bit rough. I hope the current results are alright for now
To enable this for OMR, simply set:
ldrOptions.studs = 2;
Now on to the new shader for transparent materials. I have studied volumetric rendering and ray casting for this, but I am no where near a solution. I will keep you updated.
Also. The LEGO logos can be made prettier. Right now the transitions between lines are a bit rough. I hope the current results are alright for now