New OMR WebGL Render Engine


RE: New OMR WebGL Render Engine
#12
This took a couple of weeks more than expected, but I have finally finished first version of stud rendering without geometry. The studs shown here are made using auto-generated textures. The number of vertices required for generating studs with logos has been roughly halved, so the rendering performance (FPS and geometry constructions) is not degraded - it just takes a little longer to generate the textures. 

[Image: Oehunp1.png]

To enable this for OMR, simply set:

ldrOptions.studs = 2;

Now on to the new shader for transparent materials. I have studied volumetric rendering and ray casting for this, but I am no where near a solution. I will keep you updated.

Also. The LEGO logos can be made prettier. Right now the transitions between lines are a bit rough. I hope the current results are alright for now Smile
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RE: New OMR WebGL Render Engine - by Lasse Deleuran - 2019-10-12, 18:45

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