Converting LDraw parts to WPF


RE: Converting LDraw parts to WPF
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Tongue 
(2019-08-12, 3:43)Travis Cobbs Wrote: Just so you know, full BFC (back face culling) support requires a lot more than just detecting when a matrix mirrors things. The BFC spec isn't super complicated to understand, but it isn't exactly trivial to implement. Also, some polygons in some parts are intended to be drawn on both sides. So to properly draw all LDraw parts, you have to support that also. (One easy way to do that if you can't have the rendering software draw both sides of polygons is to draw the polygons both ways.)
Thanks  for the link on BFC, very helpful, and written in basic! Without all these {{ == << | and so on Smile
Drawing both sides was my work around up to no and I also can convert to .obj and that's always visible 
Doing it as defined is faster and less memory consuming and i'm learning now how to do that!
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RE: Converting LDraw parts to WPF - by Hans de Lang - 2019-08-13, 22:04

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