(2019-08-09, 16:15)Nils Schmidt Wrote: I could add another implementation and show it all the time.
Then the user will be able to switch the behaviour of the vertex window.
It will disappear when there is no vertex selected (default behaviour) or it will pop up all the time.
Currently, the window disappears, because I don't want it to constantly overlap other application windows and the 3D view.
As a user I want the selection to be "fuzzy".
- It is sometimes not possible to select a "vertex". Vertices in different primitives that happen to nearly join up in what looks like one vertex, but is, in fact, a very small "cloud" of vertices.
- I want that to be indicated; This is a cloud of vertices, or This is a single vertex.