The transparent sticker thing has bothered me for a while :-)
Setting the colour of the part to be the colour of the brick it's being applied to only works so long as you're applying the sticker to a single part (or group of parts of the same colour). It doesn't work so well if the sticker goes across multiple parts of different colours.
Using colour 47 doesn't really work, as it's semi-opaque and produces this result:
I was playing around last night, and tried creating a new colour definition:
I then set my transparent sticker parts to this, and the model renders quite nicely:
It's still obviously a transparent sticker and it bears some resemblance to the real-life model in that you can see the edges, but the transparency isn't so in-your-face as with colour 47 :-)
What do people think? Useful? Could it be added to LDConfig.ldr?
Setting the colour of the part to be the colour of the brick it's being applied to only works so long as you're applying the sticker to a single part (or group of parts of the same colour). It doesn't work so well if the sticker goes across multiple parts of different colours.
Using colour 47 doesn't really work, as it's semi-opaque and produces this result:
I was playing around last night, and tried creating a new colour definition:
Code:
0 !COLOUR Trans_Sticker CODE 510 VALUE #ffffff EDGE #82566E ALPHA 16
I then set my transparent sticker parts to this, and the model renders quite nicely:
It's still obviously a transparent sticker and it bears some resemblance to the real-life model in that you can see the edges, but the transparency isn't so in-your-face as with colour 47 :-)
What do people think? Useful? Could it be added to LDConfig.ldr?