RE: Converting a Large Scale Project into a generic 3D format
2019-07-14, 10:47 (This post was last modified: 2019-07-14, 10:47 by Michael Horvath.)
2019-07-14, 10:47 (This post was last modified: 2019-07-14, 10:47 by Michael Horvath.)
With a model that large you are not going to get smooth performance in any real-time application unless you have a powerful gaming computer. Sadly you're likely going to have to script the motions using a text editor. (POV-Ray for example.)