Converting a Large Scale Project into a generic 3D format


RE: Converting a Large Scale Project into a generic 3D format
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With a model that large you are not going to get smooth performance in any real-time application unless you have a powerful gaming computer. Sadly you're likely going to have to script the motions using a text editor. (POV-Ray for example.)
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RE: Converting a Large Scale Project into a generic 3D format - by Michael Horvath - 2019-07-14, 10:47

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