LDView povray export


RE: LDView povray export
#18
(2019-06-25, 23:35)Michael Horvath Wrote: It may be enough simply to:

1. Move LDXCamAspect out of the camera block and place it instead next to all the other camera variables so that it can still be accessed if the default camera has been disabled.
2. Create an LDXCameraAngle variable to store the camera angle.
3. Create an LDXCameraTransform variable for any random random translation, scalings or rotations a user might want to do. For instance:

Your original request gave the specific example of having latitude, longitude, and radius as input variables, and a desire to have my POV camera code be relative to that information. My response was based solely on that. I don't have a problem making the other suggested changes, but my request for you to come up with POV code that used latitude, longitude, radius, and model center as inputs was based completely on what you originally wrote.
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Messages In This Thread
LDView povray export - by Michael Horvath - 2019-06-20, 6:47
RE: LDView povray export - by Travis Cobbs - 2019-06-20, 17:37
RE: LDView povray export - by Michael Horvath - 2019-06-20, 23:03
RE: LDView povray export - by Travis Cobbs - 2019-06-21, 2:04
RE: LDView povray export - by Michael Horvath - 2019-06-21, 21:56
RE: LDView povray export - by Orion Pobursky - 2019-06-21, 22:00
RE: LDView povray export - by Travis Cobbs - 2019-06-21, 23:53
RE: LDView povray export - by Travis Cobbs - 2019-06-22, 19:48
RE: LDView povray export - by Michael Horvath - 2019-06-25, 12:40
RE: LDView povray export - by Travis Cobbs - 2019-06-21, 3:46
RE: LDView povray export - by Steffen - 2019-06-23, 1:31
RE: LDView povray export - by Travis Cobbs - 2019-06-23, 1:48
RE: LDView povray export - by Michael Horvath - 2019-06-25, 23:35
RE: LDView povray export - by Travis Cobbs - 2019-06-26, 1:42

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