LDView povray export


RE: LDView povray export
#12
This is kind of a random comment, but in order for subsurface scattering (a.k.a. subsurface lighting transport) to work in POV-Ray, every material needs to have an "subsurface" block in the material's finish as well as in the global settings.

Further, each material needs to have an "ior". And, each type of material needs to have a different ior, including the different types of plastics such as ABS and polycarbonate.

Christoph Lipka talks about it in this thread:

http://news.povray.org/povray.beta-test/...top=420381

He also talks about blurred reflections in this thread:

http://news.povray.org/povray.binaries.i...42&toff=50

But as of this time the easy-to-use blurred reflection syntax is only an UberPov thing and not in vanilla POV-Ray.

Here is a demo:

[Image: bricks_2015-03-04-1654.jpg]

That's as much as I know about the topic. I cannot personally suggest appropriate values/settings for these materials properties.
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Messages In This Thread
LDView povray export - by Michael Horvath - 2019-06-20, 6:47
RE: LDView povray export - by Travis Cobbs - 2019-06-20, 17:37
RE: LDView povray export - by Michael Horvath - 2019-06-20, 23:03
RE: LDView povray export - by Travis Cobbs - 2019-06-21, 2:04
RE: LDView povray export - by Michael Horvath - 2019-06-21, 21:56
RE: LDView povray export - by Orion Pobursky - 2019-06-21, 22:00
RE: LDView povray export - by Travis Cobbs - 2019-06-21, 23:53
RE: LDView povray export - by Travis Cobbs - 2019-06-22, 19:48
RE: LDView povray export - by Michael Horvath - 2019-06-25, 12:40
RE: LDView povray export - by Travis Cobbs - 2019-06-21, 3:46
RE: LDView povray export - by Steffen - 2019-06-23, 1:31
RE: LDView povray export - by Travis Cobbs - 2019-06-23, 1:48
RE: LDView povray export - by Michael Horvath - 2019-06-25, 23:35
RE: LDView povray export - by Travis Cobbs - 2019-06-26, 1:42
RE: LDView povray export - by Michael Horvath - 2019-06-22, 3:16

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