RE: LDView povray export
2019-06-22, 2:51 (This post was last modified: 2019-06-22, 3:05 by Michael Horvath.)
2019-06-22, 2:51 (This post was last modified: 2019-06-22, 3:05 by Michael Horvath.)
(2019-06-21, 3:46)Travis Cobbs Wrote: I've come to the conclusion that I'm not conversant enough in POV-Ray syntax to do this. If you can come up with a camera definition that takes the following inputs, I can incorporate your definition into the generated POV code when lat/long camera positioning is used:
- LDXCameraLookAt (The center of the model, and the point at which the camera is looking.)
- LDXCamAspect (The aspect ratio of the rendered scene; used in the "right" vector right now.)
- LDXCameraDistance (The distance from the camera to the center of the model.)
- LDXCameraLatitude
- LDXCameraLongitude
- LDXCameraAngle
If you need more input parameters, let me know; I can probably provide them, but I think the above is all that should be needed.
What direction is the camera looking in by default before latitude and longitude are applied?
Also, when looking along an coordinate axis toward the center of a scene, do latitude and longitude increment clockwise or anticlockwise?