(2019-02-13, 4:55)Travis Cobbs Wrote: I pulled, built, and ran, and the debug build got an assertion failure on line 232 of LDrawGLRender.m:
Code:assert(glIsEnabled(GL_VERTEX_ARRAY));
A release build ran fine, but didn't show the model (not surprisingly, given the above assert).
Adding the following to the OverlayWindowHelper initWithFrame: fixed the fact that the 3D views were all covered by another opaque view (which was actually a window, not a view):
Code:
self.backgroundColor = [NSColor clearColor];
Once I did this, I seem to have gotten to the same point as Ben, which is broken Z Buffering. (It also has some dark mode issues.)