LDCad 2.0 GUI Thoughts


RE: LDCad 2.0 GUI Thoughts
#37
Yes. Rotational snap and connection solver are two big features I'd really like in LDCAD 2.0. For this, we need the generic GUI concept of being able to mark snap point(s). And if having this, it'd awesome to be able to use such information in LDCAD scripts as well. (an example below)

Motivation videos:

My summary video about these features:
video

And some videos of old SR3D builder features. Although LDCAD is superior to SR3D Builder in many, many ways, some features are still missing. I do not ask for full mechanics simulation in SR3D way (because I want LDCAD 2.0 being ready in less than 5 years Smile) but the feature of snap point selection and connection solving would be really handy:  

connection solver 1:
(see marking a snap point #1, snap point #2 and clicking on "solve" then)
video

more about connection solving:
 1. "find and copy the angle" - so the universal joint aligns with liftarms
 2. align parts: rotate parts so their holes (or other snap points) match
video

using snap points as rotation centers:
video

using marking of snap points in a script:
video
Reply
« Next Oldest | Next Newest »



Messages In This Thread
LDCad 2.0 GUI Thoughts - by Roland Melkert - 2017-08-23, 20:41
RE: LDCad 2.0 GUI Thoughts - by Owen Dive - 2017-08-23, 21:06
RE: LDCad 2.0 GUI Thoughts - by Owen Dive - 2018-02-27, 9:17
RE: LDCad 2.0 GUI Thoughts - by Milan Vančura - 2019-01-07, 9:24
RE: LDCad 2.0 GUI Thoughts - by Johann Eisner - 2019-04-01, 15:55
RE: LDCad 2.0 GUI Thoughts - by Johann Eisner - 2019-04-01, 16:54

Forum Jump:


Users browsing this thread: 2 Guest(s)