RE: The adventures of building a web renderer
2019-01-04, 8:24 (This post was last modified: 2019-01-04, 8:25 by Steffen.)
2019-01-04, 8:24 (This post was last modified: 2019-01-04, 8:25 by Steffen.)
very nice!
Can you do something about the missing portions in the above render?
To me it looks like this trouble is simply caused by wrong winding / BFC orientation of surfaces,
so that the OpenGL renderer discards them.
Do you correctly parse the "0 BFC CERTIFY CW" vs "0 BFC CERTIFY CCW" statements?
Can you do something about the missing portions in the above render?
To me it looks like this trouble is simply caused by wrong winding / BFC orientation of surfaces,
so that the OpenGL renderer discards them.
Do you correctly parse the "0 BFC CERTIFY CW" vs "0 BFC CERTIFY CCW" statements?