RE: Looking a tutorial to make a custom part!
2018-11-06, 20:54 (This post was last modified: 2018-11-06, 20:54 by Roland Melkert.)
2018-11-06, 20:54 (This post was last modified: 2018-11-06, 20:54 by Roland Melkert.)
(2018-11-06, 18:59)Travis Cobbs Wrote: Not sure about LDCad, though. I think the LDraw texturing spec makes it ambiguous about what the correct behavior is for the above. If LDCad has the texture's opacity match the underlying geometry, it won't show anything. If LDCad makes the texture itself fully opaque, it should match LDView.
The texture will become part of the underlying geometry, so it will indeed become invisible as a whole.
The ambiguity on this in the spec has come up before, but in practice I don't think you always want one or the other behavior. So we might need to make it an option somehow?
I'm not sure how to get the desired effect as wanted here using the fixed pipeline though, but I would certainly address it in the 2.0 engine.