I noticed in a render I made, that your 3DS output does not seem to have surface normals. So, you end up seeing every triangle instead of a smooth surface. On the other hand, when using the LDR Importer, the model looks very smooth.
Is this a limitation of the 3DS model format? Does the Collada format not suffer from this?
Is this a limitation of the 3DS model format? Does the Collada format not suffer from this?