(2018-03-03, 13:10)Philippe Hurbain Wrote:(2018-03-03, 12:18)Michael Horvath Wrote: It seems solid meshes are possible in POV-Ray if you define an "inside_vector". But I have seen gaps between LDraw sub-parts, for instance where a low-res cylinder meets a high-res hole, or something similar. So maybe these are not "well-behaved"There is definitely no clearly defined inside in most LDraw parts...
Having normals in mesh2 should do the trickp too, I already define an "interior" in LDCad's pov export. This controls transparency without the use of alpha.