What is the best way to quickly create custom printed parts for ldraw?


RE: What is the best way to quickly create custom printed parts for ldraw?
#4
(2018-02-28, 19:47)Roland Melkert Wrote:
Code:
0 Tile  2 x  2 with ..... pattern
0 Name: tile.dat
0 Author: Roland Melkert [roland]

0 UNOFFICIAL PART
0 BFC CERTIFY CCW

1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\3068bs01.dat

0 !TEXMAP START PLANAR  -20 0 20   20 0 20   -20 0 -20  tile.png
4 16  20 0 20   -20 0 20   -20 0 -20   20 0 -20
0 !TEXMAP END

Just rename tile.png to whatever png you've got, just be sure that png is square pixel wise.

I tried what you described, replacing tile.png with both a local filename (placing the .png file in the same folder as the .dat file) and I tried using complete path to the file, but neither approach resulted in the texturing appearing when the .dat file is loaded in LDraw. 

I'm sure I'm nearly there, but I'm definitely missing a step or something is working wrong.

help appreciated :-)

---tom
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RE: What is the best way to quickly create custom printed parts for ldraw? - by tom alphin - 2018-03-01, 6:41

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