(2018-02-19, 2:05)Orion Pobursky Wrote:(2018-02-19, 1:50)Michael Horvath Wrote: Sorry, I got you and Roland mixed up earlier. I think LDCad output meshes *are* solid, which is why `ior` (index of refraction) is specified for transparent parts.
No they aren’t. Nothing that is a mesh is. This is why I started the LDraw POV project. Admittedly, I have no idea if it makes a huge difference and, if there is a noticeable difference, if it is worth the trouble for non-high res renders.
Well, the blurred reflections *are* noticeable in non-high res renders, and they require a blur value as well as ior.