LDCad POVray export


RE: LDCad POVray export
#11
(2018-02-19, 2:05)Orion Pobursky Wrote:
(2018-02-19, 1:50)Michael Horvath Wrote: Sorry, I got you and Roland mixed up earlier. I think LDCad output meshes *are* solid, which is why `ior` (index of refraction) is specified for transparent parts.

No they aren’t. Nothing that is a mesh is. This is why I started the LDraw POV project. Admittedly, I have no idea if it makes a huge difference and, if there is a noticeable difference, if it is worth the trouble for non-high res renders.

Well, the blurred reflections *are* noticeable in non-high res renders, and they require a blur value as well as ior.
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Messages In This Thread
LDCad POVray export - by Michael Horvath - 2018-02-17, 21:47
RE: LDCad POVray export - by Roland Melkert - 2018-02-18, 21:01
RE: LDCad POVray export - by Michael Horvath - 2018-02-18, 21:28
RE: LDCad POVray export - by Roland Melkert - 2018-02-18, 21:48
RE: LDCad POVray export - by Michael Horvath - 2018-02-18, 23:03
RE: LDCad POVray export - by Orion Pobursky - 2018-02-18, 23:31
RE: LDCad POVray export - by Michael Horvath - 2018-02-18, 23:43
RE: LDCad POVray export - by Orion Pobursky - 2018-02-18, 23:50
RE: LDCad POVray export - by Orion Pobursky - 2018-02-19, 2:05
RE: LDCad POVray export - by Michael Horvath - 2018-02-19, 3:35
RE: LDCad POVray export - by Michael Horvath - 2018-03-03, 12:18
RE: LDCad POVray export - by Philippe Hurbain - 2018-03-03, 13:10
RE: LDCad POVray export - by Roland Melkert - 2018-03-03, 18:06
RE: LDCad POVray export - by Roland Melkert - 2018-02-19, 18:34

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