RE: LDCad POVray export
2018-02-19, 1:50 (This post was last modified: 2018-02-19, 2:03 by Michael Horvath.)
2018-02-19, 1:50 (This post was last modified: 2018-02-19, 2:03 by Michael Horvath.)
(2018-02-18, 23:50)Orion Pobursky Wrote:(2018-02-18, 23:43)Michael Horvath Wrote: I'm talking about blurred reflections, not blurred refractions.
Light transmittal through the material affects the reflection. Also, reflection should be more of a function of material smoothness and not plastic type.
Sorry, I got you and Roland mixed up earlier. I think LDCad output meshes *are* solid, which is why `ior` (index of refraction) is specified for transparent parts. (Otherwise there would generally not be a point in specifying `ior`.) Also, Roland *already* does differentiate between types of plastic by specifying different `ior` values for transparent and non-transparent parts. He just doesn't do this for finishes as well.
[ed. correction: there is no `ior` specified for non-transparent parts.]
Anyway, blurred reflections don't look realistic on transparent parts. Something has to be done about this.