RE: Decreasing poly count on models
2017-12-22, 18:59 (This post was last modified: 2017-12-22, 18:59 by Michael Horvath.)
2017-12-22, 18:59 (This post was last modified: 2017-12-22, 18:59 by Michael Horvath.)
(2013-11-23, 10:14)Antonio Cortés Carrillo Wrote: A very very long time ago (2004), i implemented a similiar algorithm that detects and removes the inner parts of the model.
If you are interesting, can find it here:
http://buf3d.cimplus.es/download/pfedit2.zip
Is not the buf3d, is much older and for that reason:
* Does not properly read all 3D Ldraw models.
* Do not use GPU (but works very fast ... )
* Well .... sure there are many bugs that buf3d already solved
For use, these are the steps to follow:
- Import->Ldraw Model (I will ask the library directory)
- Optimize-> Select Objects Ocludded
- They will leave many options without touching it will be fine (9/16 iterations)
- After the process, the internals parts appear selected
- Selected-> Show Selection Only (Optional)
- Selected-> Remove Selected
Removes over 50% triangles, easily
Bump. Does this tool output to the ldraw format too? Or something else?