(2017-10-22, 0:24)Michael Horvath Wrote:(2017-10-21, 20:33)Travis Cobbs Wrote: There's no way to convert a matrix into something the camera can use.
Could you explain this more? I thought that "camera.rotate" takes three Euler angles as input. Am I wrong? I have written a routine for another program that can convert a matrix to Euler angles, and could adapt that to here. Will that approach not work?
LDLCamera::rotate should in fact take the Euler angles, but a transformation matrix has a lot more in it than just that. If you have a rotation-only transformation matrix, then what you're doing is probably fine.