LPUB Callout Pointer syntax & bending


LPUB Callout Pointer syntax & bending
#1
Can someone please explain to me the meaning/syntax of the <intBase> Parameter in the both metas

0 !LPUB CALLOUT POINTER (TOP_LEFT|TOP_RIGHT|BOTTOM_LEFT|BOTTOM_RIGHT) <floatX> <floatY> <intBase>

0 !LPUB CALLOUT POINTER (TOP|BOTTOM|LEFT|RIGHT) <floatLoc> <floatX> <floatY> <intBase>

And in addition: Is there any chance to model a bended arrow/pointer? If so, how?

If I missed some sources bringing light in this, please point me to them.
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LPUB Callout Pointer syntax & bending - by Jörg Schwarzländer - 2017-10-09, 20:12

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