Hello Scott, to answer your questions from my non-LSC-side:
(a) The color code and value look good to me.
(b) Color number 493 sounds reasonable to me.
© Color name "Magnet" sounds good to me as well.
(d) Material type "POROUS_METAL" sounds good to me as well, because METAL would result in a too-high-polished look,
however: I think that we should postpone the introduction of this new syntax, because _all_ tools parsing ldconfig.ldr (including LDView) will have to be adjusted to understand that new syntax element. This could break many things for people. This is exactly what I did _not_ want to happen with the introduction of the new color. For me, just the new number 493 is sufficient. It allows the user to assign a specific material to this when rendering, and that's all I wanted. I suggest to not extend the syntax of ldconfig.ldr now, and instead simply use METAL for now.
(a) The color code and value look good to me.
(b) Color number 493 sounds reasonable to me.
© Color name "Magnet" sounds good to me as well.
(d) Material type "POROUS_METAL" sounds good to me as well, because METAL would result in a too-high-polished look,
however: I think that we should postpone the introduction of this new syntax, because _all_ tools parsing ldconfig.ldr (including LDView) will have to be adjusted to understand that new syntax element. This could break many things for people. This is exactly what I did _not_ want to happen with the introduction of the new color. For me, just the new number 493 is sufficient. It allows the user to assign a specific material to this when rendering, and that's all I wanted. I suggest to not extend the syntax of ldconfig.ldr now, and instead simply use METAL for now.