LDCad 2.0 GUI Thoughts


RE: LDCad 2.0 GUI Thoughts
#10
(2017-08-23, 21:38)Orion Pobursky Wrote: Not different per se but not the expected UI for the OS I'm using.  I'd rather have native controls or, barring that, a native look and feel. Plus the fonts seem blocky to me.

The main reason for non native controls is / was the intensive use of OpenGL graphics for rendering the LDraw bricks in the part bin etc. Also I (still) have the future wish of using fullscreen OpenGL with the program.

Fonts are configurable, the default uses dejavusans or verdana on windows and freesans on Linux, you can change that though by editing gui/default/main.gu
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Messages In This Thread
LDCad 2.0 GUI Thoughts - by Roland Melkert - 2017-08-23, 20:41
RE: LDCad 2.0 GUI Thoughts - by Owen Dive - 2017-08-23, 21:06
RE: LDCad 2.0 GUI Thoughts - by Roland Melkert - 2017-08-25, 17:41
RE: LDCad 2.0 GUI Thoughts - by Owen Dive - 2018-02-27, 9:17
RE: LDCad 2.0 GUI Thoughts - by Johann Eisner - 2019-04-01, 15:55
RE: LDCad 2.0 GUI Thoughts - by Johann Eisner - 2019-04-01, 16:54

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