Baseplate 48x48 not rendered by LDGLite in LPub3D, LDView crash


RE: Baseplate 48x48 not rendered by LDGLite in LPub3D, LDView crash
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(2017-08-17, 17:59)Roland Melkert Wrote:
(2017-08-17, 12:09)Jaco van der Molen Wrote: I have "only" 8 Gb. Not much then.

You should be able to load models using millions of parts Smile

I suspect this is not a memory shortage problem but a memory fragmentation problem. That's more of a 32 bit program problem though so are all the used tools 64 bit (lpub , lglite etc)

I think something else is going on, but haven't had time to try to track down what. LDView on my Mac only uses 120MB with the model loaded. That's a factor of 66 less than 8GB. And Jaco already indicated he was using the 64bit version of LDView for Windows.
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RE: Baseplate 48x48 not rendered by LDGLite in LPub3D, LDView crash - by Travis Cobbs - 2017-08-18, 4:05

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