Baseplate 48x48 not rendered by LDGLite in LPub3D, LDView crash


RE: Baseplate 48x48 not rendered by LDGLite in LPub3D, LDView crash
#12
It's almost certainly a memory problem.  How much do you have? 

It'd be interesting to monitor it in Task Manager and see how much each process is using.  I have no idea how much LPub3D uses, but I suspect quit a bit since it's built with a modern toolkit.  Ldglite is pretty frugal with the memory, but I've only tried a few really large models in it.  Anyhow, if LPub3D eats all the memory there's not much hope that either ldglite or LDView will be able to render.
Reply
« Next Oldest | Next Newest »



Messages In This Thread
RE: Baseplate 48x48 not rendered by LDGLite in LPub3D, LDView crash - by Don Heyse - 2017-08-17, 11:20

Forum Jump:


Users browsing this thread: 1 Guest(s)