(2017-08-17, 2:42)Don Heyse Wrote: So ldglite renders the 48x48 in the model images, but not in the PLI? I'll have to try it with a simple model (48x48 and a 2x4) and see what happens. Maybe the different orientation of the PLI images is making ldglite crash on the 48x48 for some reason.
Yes. Exactly.
I have tested too with one baseplate and one brick that renders just fine in both assembly and PLI.
Rendering my large model which has 10 baseplates LDGLite crashes too.
Must be a memory problem?
Jaco van der Molen
lpub.binarybricks.nl
lpub.binarybricks.nl