Baseplate 48x48 not rendered by LDGLite in LPub3D, LDView crash


RE: Baseplate 48x48 not rendered by LDGLite in LPub3D, LDView crash
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(2017-08-14, 19:46)Jaco van der Molen Wrote: Alas, LDView crashes very often when used as a renderer in LPub3D, so I turned to LDGLite for a change.

Are you sure LPub is calling the 64 bit version of LDView. The 32 bit version might run out of memory on the larger brick count steps.
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RE: Baseplate 48x48 not rendered by LDGLite in LPub3D, LDView crash - by Roland Melkert - 2017-08-14, 21:10

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