RE: Texture mapping
2017-07-03, 18:10 (This post was last modified: 2017-07-03, 19:09 by Jaco van der Molen.)
2017-07-03, 18:10 (This post was last modified: 2017-07-03, 19:09 by Jaco van der Molen.)
Hello,
The patterns for the Brickheadz are almost done, as are the parts.
I've come up with a scheme to name them.
The black tile 2x4 that indicates the series number is part 87079pz00.
For all other parts I started numbering with 1 with the parts in set 41585 Batman.
That set has a 1x4 brick and 1x4 tile so those are 3010pz01 and 2431pz01
And so forth to Beast which featured the 3rd 1x2x2 brick and named that 3245bpz03.
I hope to post them all tomorrow.
I yet have to do Salazars forehead (tile 2x4 with cracks) and the parts for Belle's dress.
For the images I multiplied the dimension with 25 for 1 LDU.
So the PNG file for a 2x4 tile is 2000x1000 pixels.
Tile 1x4 is 2000x500, Tile 1x2 is 1000x500, etc.
Also I am looking up some color information and finding what part of the pattern should be transparent.
The patterns for the Brickheadz are almost done, as are the parts.
I've come up with a scheme to name them.
The black tile 2x4 that indicates the series number is part 87079pz00.
For all other parts I started numbering with 1 with the parts in set 41585 Batman.
That set has a 1x4 brick and 1x4 tile so those are 3010pz01 and 2431pz01
And so forth to Beast which featured the 3rd 1x2x2 brick and named that 3245bpz03.
I hope to post them all tomorrow.
I yet have to do Salazars forehead (tile 2x4 with cracks) and the parts for Belle's dress.
For the images I multiplied the dimension with 25 for 1 LDU.
So the PNG file for a 2x4 tile is 2000x1000 pixels.
Tile 1x4 is 2000x500, Tile 1x2 is 1000x500, etc.
Also I am looking up some color information and finding what part of the pattern should be transparent.
Jaco van der Molen
lpub.binarybricks.nl
lpub.binarybricks.nl