(2017-07-01, 22:31)Travis Cobbs Wrote: I'm using GLU to generate the MIP-maps. Do you use MIP-maps? Because I'm pretty sure they're required to be power-of-two.
Currently not as I kinda forgot about it now I think about it
I'll add it to 1.6a as it fairly easy to let the driver generate them by using glGenerateMipmap (gl >=3.0) or glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);