(2017-06-29, 3:35)Travis Cobbs Wrote:(2017-06-28, 22:28)Damien Roux Wrote: Why using textures here? The patterns are rather simple and easy to author in the usual way...
I'm just asking because Brickheadz are the next patterns I was planning to work on as soon as I'm done with the new architecture sets.
These are actually good candidates for parts with full fallback geometry. Textures will cause them to render much faster, but the fallback geometry would still look fine.
Damien:
I was testing Texture mapping. I sometimes do models (including instructions) with custom prints/stickers and I wanted to use Texture mapping for that.
I never gave it any attention but a week or so ago it did got my attention and I've been playing around with it since.
The Brickheadz are very nice and if you want to recreate them digitally you have to do a lot of patterned parts.
Since the making of patterned parts is very time consuming I thought it'd be nice to use texture mapping too.
But, if you are willing to make them with LDraw geometry: be our guest!
Concerning Travis his thoughts, I think we should look more in to texture mapping for future patterned parts, since they become more complex and detailed with each new set that comes out.
Jaco van der Molen
lpub.binarybricks.nl
lpub.binarybricks.nl