OK...
- the underlying "sticker box" needs to be removed
- The texture must be applied to a disc, and not to a quad!
With this considerations, you get the attached subpart.
Then...
Since the structure is very simple, you don't even need the subpart (see part attached with texmap code directly embedded). For modularity reasons you may prefer the subpart way nonetheless!
...and finally... you don't need this at all since brickheads eye is on PT for a while http://www.ldraw.org/cgi-bin/ptdetail.cg...138p0l.dat ;D
- the underlying "sticker box" needs to be removed
- The texture must be applied to a disc, and not to a quad!
With this considerations, you get the attached subpart.
Then...
Since the structure is very simple, you don't even need the subpart (see part attached with texmap code directly embedded). For modularity reasons you may prefer the subpart way nonetheless!
...and finally... you don't need this at all since brickheads eye is on PT for a while http://www.ldraw.org/cgi-bin/ptdetail.cg...138p0l.dat ;D