(2017-03-24, 18:17)Travis Cobbs Wrote: For reasons that I don't understand, the above doesn't work in LDView. I will be investigating that. What it's supposed to do is include a second copy of the textured geometry, and have that second copy face the opposite direction. It doesn't work, and I don't yet know why.Well, I've discovered that textured geometry in LDView apparently isn't paying attention to BFC INVERTNEXT (at least not when it's two levels of indirection away), so that explains why the code I supplied isn't working. That's a bug I should hopefully be able to track down and fix.
Invisible texmap pattern
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Invisible texmap pattern - by Magnus Forsberg - 2017-03-24, 16:25
RE: Invisible texmap pattern - by Travis Cobbs - 2017-03-24, 18:17
RE: Invisible texmap pattern - by Roland Melkert - 2017-03-24, 18:44
RE: Invisible texmap pattern - by Travis Cobbs - 2017-03-24, 19:17
RE: Invisible texmap pattern - by Magnus Forsberg - 2017-04-17, 14:39
RE: Invisible texmap pattern - by Travis Cobbs - 2017-04-17, 19:04
RE: Invisible texmap pattern - by Roland Melkert - 2017-04-17, 19:25
RE: Invisible texmap pattern - by Joshua Delahunty - 2018-01-05, 0:33
RE: Invisible texmap pattern - by Merlijn Wissink - 2018-01-05, 10:30
RE: Invisible texmap pattern - by Chris Dee - 2018-01-05, 10:41
RE: Invisible texmap pattern - by Philippe Hurbain - 2018-01-05, 10:50
RE: Invisible texmap pattern - by Merlijn Wissink - 2018-01-06, 10:14
RE: Invisible texmap pattern - by Philippe Hurbain - 2018-01-06, 12:31
RE: Invisible texmap pattern - by Joshua Delahunty - 2018-01-24, 22:53
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