(2017-03-16, 9:54)Philippe Hurbain Wrote: - "most of the time" seems to be a bit random, the same animation portion may run - or not.The animation timing is very sensitive and might occasional throw a 'false positive' too slow error especially on Windows XP. currently it complains when 5 frames in a row are (more then slightly) above the 1000/fps ms interval.
- Would it be possible to offer the user to drop some frames when this happens instead of stopping the animation?
- I'd like to be able to move the slider to set animation startup/stop points
The normal rendering fps (shown in left inside the status bar) is not to be used as a maximum animation fps indication as that values is only the GL rendernig time while the animation has tons of overhead (reference matrix mutations, transparency sorting, spring regeneration etc).
I'm still looking to improve the timing though (see below reply to Milan) and dropping frames seems like a good idea.
I also like the 'bookmark' idea, could be handy during working on the sub animations etc.