(2017-02-12, 11:18)Jaco van der Molen Wrote: Perhaps something is wrong on my machine but do you have any idea what can be done?
Hi Jaco,
Interesting, the behaviour you are experiencing should not be so under a normal scenario.
Basically, during launch LPub3D is looking for it's AppData store (at the location indicated in the response message) but somehow it is not there. The strange part is LPub3D will normally create the AppData store and populate it with the required content during application launch if it is not detected. So it looks like your installation is not able to create and populate the AppData content during application launch.
The AppData content is archived during the application installation at '/Applications/LPub3D.app/Contents/Resources'.
You can manually copy and paste this content from the archive location to the AppData location. Be sure to put the archive libraries under '/Users/jaco/Library/Application Support/LPub3D Software/LPub3D/libraries'.
I didn't add any logic to hide the splash screen during AppData population as this is not supposed to fail. However, I'll revisit this since that premise is obviously false.
About trying to find LDraw directory, the behaviour is to automatically look at /Users/jaco/Library/LDraw, then /Library/LDraw, then prompt the user to enter a valid LDraw path. If the entered/selected path is not valid, then you will receive a message to exit or continue. Continuing will restart the logic to find a valid LDraw directory as described above. When prompted, the splash screen should be hidden from view.
I tested this routine multiple time so it's surprising to see it's failing. I'll check once again as I'm updating the packaging process for open build service implementation.
Let me know if you environment is unusual in any way or if you performed/encountered any non-standard behaviour during installation. This way I can treat any exceptions accordingly.
Cheers,