Hi Milan,
Where have you been ? It's a rhetorical question
Between v2.0.0 and v2.0.7, I was compiling my release distributions with MSVC 2015 which I understand broke Linux compatibility. From 2.0.8 I reverted back to exclusively releasing MinGW compiled distributions (x86 and x64).
It is my understanding that LPub3D can run under POSIX-compliant operating systems, such as Linux, Mac OSX, & BSD using WINE HQ (www.winehq.org ).
If you are ok to run the currently available distributions of LPub3D - WINE is your friend
Sure, the LPub3D source should be cross-platform compile compatible because I develop exclusively with the QtCreator/MinGW tool chain.
If you care to share any content on compiling on and packaging for Linux, I'll be pleased to incorporate and validate the build and release.
If you care to compile and package LPub3D, you can see the source here.
Cheers,
Where have you been ? It's a rhetorical question
(2016-12-09, 12:24)Milan Vančura Wrote: Did you have time for a research why LPub3D stopped being compilable on Linux, too?
Between v2.0.0 and v2.0.7, I was compiling my release distributions with MSVC 2015 which I understand broke Linux compatibility. From 2.0.8 I reverted back to exclusively releasing MinGW compiled distributions (x86 and x64).
It is my understanding that LPub3D can run under POSIX-compliant operating systems, such as Linux, Mac OSX, & BSD using WINE HQ (www.winehq.org ).
If you are ok to run the currently available distributions of LPub3D - WINE is your friend
(2016-12-09, 12:24)Milan Vančura Wrote: Can I still help you with that in any way?
Sure, the LPub3D source should be cross-platform compile compatible because I develop exclusively with the QtCreator/MinGW tool chain.
If you care to share any content on compiling on and packaging for Linux, I'll be pleased to incorporate and validate the build and release.
If you care to compile and package LPub3D, you can see the source here.
Cheers,