(2016-12-02, 15:15)Niklas Buchmann Wrote: What I think is missing is some 'milkyness' in the transparent parts, some scattering of light inside them to make them glow. This is especially apparent for transparent parts in front of a dark background. Using a scattering media might be a solution, but that only works on hollow objects.This is what my current settings give.
Code:
#local ldrawPlasticNor=normal {
bumps 0.001
scale 0.5
turbulence 0
};
#local ldrawPlasticFin=finish {
diffuse 1
brilliance 1
conserve_energy
specular albedo 0.1
roughness 0.01
reflection 0.15
};
#local ldrawPlasticTrans_f=0.75;
#local ldrawPlasticTrans_t=0.25;
#local ldrawPlasticTransInt=interior {
ior 3
fade_power 2
fade_distance 10
};
The hardest part is found tweaking is getting transparency good for all colors as especially red and yellow seem to loose their transparency very fast.