(2016-11-19, 16:17)Trevor Sandy Wrote:(2016-11-19, 13:28)Merlijn Wissink Wrote: Ok, some more bugs:
- When I turn off page numbers, it also removes all notations of how many times a submodel has to be build (e.g. x2) except for callouts.
- When creating a call-out, it copies the ROTSTEP (if any) of the parent model, to avoid this I have to force the submodel to use its own rotation steps by making the first step a ROTSTEP END.
- A bit the same as above: when creating a call-out, the call-out uses the same model-scale as the parent page. This one however cannot be avoided, even if I add a scale into the submodel, it still uses the scale of the parent model.
Merlijn,
These are all old LPub items. I don't think they are bugs but limitations.
For item 1, instance count is by default placed relative to page number so if no page number then no instance count. I'll correct this in the next release 2.0.17. Update: This has been corrected.
Item 2/3, although callouts have dedicated attributes, ROTSTEP and scale are not dedicated attributes for callouts. In fact, these attributes are both associated with assemblies. You can select the assembly in the callout and use its context menu to change the scale.
Let me know how you would expect items 2 and 3 to behave.
Cheers,
I have no idea if they're old LPub or not. I'm so used to LPub3D now I barely remember what is was like using LPub (which is a good thing)
Regarding item 1: quite funny explanation, haha. Never realized it was relative to the page number (and thus disappearing when the page number was gone). I'll take another good look at number 2 and 3 and I'll report back to you.
Also, another bug I discovered today (although I haven't verified/investigated this one: my model has the first 1/3 of the instructions in portrait mode, the 2nd 1/3 in landscape mode and the last 1/3 in portrait again. When I export however, the first 1/3 is correctly portait, the 2nd 1/3 is correctly landscape, but the last 1/3 is still landscape and doesn't go back to portrait (and thus a lot of stuff is cut off).