(2016-09-07, 16:53)Roland Melkert Wrote: I've been working on POVRay export for LDCad 1.6 but it is more animation orientated.
Is camera.dat an offical part? I can't seem to find it though.
I've been (mis)using the below combined with scripts in my current tests:
Code:0 FILE camera.ldr
1 0 0 25 -37 -1 0 0 0 1 0 0 0 -1 30148.dat
This places the 'lens' at the part origin pointing into the local z-axis but you still need to set the zoom fov etc manually (through script also) same goes for lights if you want anything else besides point lights.
I believe I'm the only one using the private and highly unofficial files camera.dat and look_at.dat. Those are supported by L3PAO and LDA. It doesn't matter what content they have, the only thing that really matters is their file names. These are my files:
Code:
0 ~Camera Position
0 Name: Camera.dat
0 Author: Tore Eriksson
0 Un-official part
2 24 -40 0 0 40 0 0
2 24 0 -40 0 0 40 0
2 24 0 0 -40 0 0 40
0 L3P IFNOTPOV
1 0 0 25 -37 -1 0 0 0 1 0 0 0 -1 30148.dat
0 L3P ENDPOV
0
Code:
0 ~Look_at Position
0 Name: look_at.dat
0 Author: Tore Eriksson
0 Un-official part
2 24 -20 0 0 20 0 0
2 24 0 -200 0 0 20 0
2 24 0 0 -20 0 0 20
0 L3P IFNOTPOV
1 42 0 16 0 1 0 0 0 1 0 0 0 1 30153.dat
0 L3P ENDPOV
0
Code:
0 Example
0 Name: example.ldr
1 0 100 -80 0 1 0 0 0 1 0 0 0 1 camera.dat
1 0 64 -40 10 1 0 0 0 1 0 0 0 1 look_at.dat
1 7 0 0 0 1 0 0 0 1 0 0 0 1 model.ldr
0
L3PAO uses default camera settings...
... until you click on the button marked "Get Camera and Look At settings from model file", and the program does just what the button says.