LDCad: discussion around flex parts


RE: LDCad: discussion around flex parts
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(2016-10-13, 9:16)Philippe Hurbain Wrote: Here is a summary of a private conversation I had with Max around usage of flexible parts in LDCad. We figured out it might help other people here...

Did not know you were running a helpdesk Philio Smile

Many new users seem to add skin metas by accident maybe I should make those lockable or something.

The length metas are intended to map the length of a generated part to a static LDraw part(number) for use in a BOM by specifying length intervals, but it is indeed not quite finished yet.

Any idea on how the donor location got messed up?

side note: When using deform (HQ) generated parts donors will only be needed by LDCad itself third party renderers won't need them as they are flattened into the mpd (hence the big size).
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RE: LDCad: discussion around flex parts - by Roland Melkert - 2016-10-13, 19:05

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