RE: Camera.dat workflow
2016-09-07, 1:06 (This post was last modified: 2016-09-07, 1:07 by Michael Horvath.)
2016-09-07, 1:06 (This post was last modified: 2016-09-07, 1:07 by Michael Horvath.)
(2016-09-06, 23:53)Travis Cobbs Wrote:(2016-09-06, 21:33)Michael Horvath Wrote: I have added several "camera.dat" files to my scene to mark the locations where I want to place a camera in POV-Ray. What do I do after that? How do I get the camera positions after I have made the conversion to POV-Ray? Does LDView support these parts in the conversion process? Do I need to inline the entire MPD model first? I know I've done this in the past, but I don't remember how. And I no longer have those files in my backups.
Thanks!
Unfortunately, LDView does not support camera.dat in any way. I don't know if there are other tools to generate POV camera statements based on camera.dat.
Does your program still support "light.dat"? I tested it and all I see is this code:
Code:
#declare LDX_light_dot_dat =
#if (LDXQual = 0)
box {
<-4,-4,-4>,<4,4,4>
}
#else
union {
// Pov-RAY Light Source
// Name: light.dat
// Author: James Jessiman
// !LDRAW_ORG Part ORIGINAL
// !LICENSE Redistributable under CCAL version 2.0 : see CAreadme.txt
// !HISTORY 2007-07-29 [PTadmin] Header formatted for Contributor Agreement
// !HISTORY 2008-07-01 [PTadmin] Official Update 2008-01
}
#end
The code block appears empty except for comments, so I think it is not working.