Using 3DXML Captures as Parts


RE: Using 3DXML Captures as Parts
#6
(2016-06-05, 21:11)Tanner S. Wrote: Okay yeah, I was thinking that it was 0, 0, 0.

I can use MLCad to move the shapes around to the right position then. Thanks for your help guys!

For reference, 0,0,0 is always the origin. The question is, what part of the geometry should line up with that point? There is no one right answer to this question, so you have to adjust when going from one system to another.
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Using 3DXML Captures as Parts - by Tanner S. - 2016-05-30, 23:37
RE: Using 3DXML Captures as Parts - by Travis Cobbs - 2016-06-06, 4:21

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