Wish of the day...
When scaling/rotating a bunch of primitives using Merge/Split scale or rotate, it would be nice to be able to set pivot point to manipulator coordinates (with a button in tool window). Setting pivot point to an existing vertex is interesting, but there may be no vertex in the right place, while it is easy to set manipulator to primitive origin.
When scaling/rotating a bunch of primitives using Merge/Split scale or rotate, it would be nice to be able to set pivot point to manipulator coordinates (with a button in tool window). Setting pivot point to an existing vertex is interesting, but there may be no vertex in the right place, while it is easy to set manipulator to primitive origin.