These are probably all static settings, unless LPub3D can move the light source.
Head on Lighting: "-lc0,1000,1000"
Black background: "-b0x2000000"
With the new ldglite code you should try this:
Filtered Resampling: "-2x,2g"
Instead of this:
Quality (AA) lines: "-q"
Everything else should remain the same.
I haven't switched to freeglut yet. But I kept your makefile mostly intact, I just renamed it to Makefile.lpub3d with a few tweaks. (I was considering adding -Wno-write-strings or maybe -Wno-deprecated to appease g++5 but haven't done it yet).
Head on Lighting: "-lc0,1000,1000"
Black background: "-b0x2000000"
With the new ldglite code you should try this:
Filtered Resampling: "-2x,2g"
Instead of this:
Quality (AA) lines: "-q"
Everything else should remain the same.
I haven't switched to freeglut yet. But I kept your makefile mostly intact, I just renamed it to Makefile.lpub3d with a few tweaks. (I was considering adding -Wno-write-strings or maybe -Wno-deprecated to appease g++5 but haven't done it yet).