Orion Pobursky Wrote:Well, LDView (I used the OSX version) doesn't exhibit this error so it is most likely not due to OpenGL.
Yes, this is due to OpenGL. LDView can do a better job hiding the problem because it has the luxury of reorganizing elements with no additional architectural consequence. In an editor, the order of elements still matters once you've opened the file. I could certainly do on-the-fly deferral of the drawing of transparent parts, but it's all sufficiently irritating to do so that I've always pursued lower-hanging fruit first.
Allen