I think I've come up with some reasonably good solutions for the rendering issues with ldglite in LPub3D. To take advantage would require a few small changes to the LPub3D render.cpp file, but nothing major.
Now I'm attempting to incorporate the directory search changes into ldglite and I've got a few questions about the difference between LDrawIni and the ldrawsearchdirs code in patch. Scroll down to the end of the blog post for the questions. It pretty much boils down to whether or not there were intentional deviations from LDrawIni, and if so, do I need to keep them to maintain LPub3D compatibility? Or can I just use LDrawIni as is?
Don
Now I'm attempting to incorporate the directory search changes into ldglite and I've got a few questions about the difference between LDrawIni and the ldrawsearchdirs code in patch. Scroll down to the end of the blog post for the questions. It pretty much boils down to whether or not there were intentional deviations from LDrawIni, and if so, do I need to keep them to maintain LPub3D compatibility? Or can I just use LDrawIni as is?
Don