I guess the library itself is the problem. The geometry is low quality and it is very hard to obtain realistic rendering when everything is edgy and sharp. Today using thousands of facets in a mesh in not a big deal anymore. I guess that's why ldraw format looks a bit outdated.
Many people have found tweaks to get better rendering using native ldraw format, but I must say that to get to the next level, higher qualit parts are needed. Look at LGEO: it doesn't use any of ldraw geometry, all the available parts have been recreated.
Good thing would be to keep actual ldraw for building and have a ldraw 2.0 library to render.
Many people have found tweaks to get better rendering using native ldraw format, but I must say that to get to the next level, higher qualit parts are needed. Look at LGEO: it doesn't use any of ldraw geometry, all the available parts have been recreated.
Good thing would be to keep actual ldraw for building and have a ldraw 2.0 library to render.