Is LPub3D using the default isometric view in ldglite? That might explain the size differences. I'm pretty sure I added some options to override that on the command line way back when Kevin was still working on LPub. But I don't remember exactly what it was. The secret might be in the lugnet logs, or possibly in the CVS logs of the ldglite sourceforge repository. The same options should also let you move the light source to better match ldview.
LPub3D 1.3.0 Released !
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